AI Insights · Timothy · October 2021
Top 5 io Games Performance in Kuwait for Q3 2021
Explore the performance trends of the top 5 io games in Kuwait during Q3 2021, including weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
During the third quarter of 2021, the top 5 io games in Kuwait showed varied performance trends in terms of downloads, revenue, and active users. Here's a breakdown of how each app fared.
Snake.io - Fun Online Snake from Kooapps experienced notable fluctuations in weekly revenue, peaking at around $205 in early September. The app's weekly downloads saw an upward trend mid-quarter, reaching approximately 4.2K in early August before stabilizing around 2.5K by the end of September. Weekly active users remained relatively stable, peaking at around 36.7K in early August, before settling at approximately 30.5K towards the end of the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited maintained a steady weekly revenue, peaking at $120 in early August and ending the quarter at around $60. Weekly downloads showed a slight increase mid-quarter, reaching about 1.7K in mid-July, before stabilizing around 1.3K by late September. The number of weekly active users also remained consistent, peaking at approximately 13.1K in mid-July.
Paper.io 2 from Voodoo witnessed a significant drop in weekly revenue, starting at $64 at the end of June and declining to $0 by early September. Weekly downloads followed a downward trend initially but showed a slight recovery towards the end of the quarter, reaching around 1.1K in late September. Weekly active users saw a gradual decline from around 9.9K in early July to approximately 6.9K by the end of September.
State.io - Conquer the World by AI Games FZ experienced an increase in weekly revenue, peaking at around $143 in mid-September. Weekly downloads fluctuated, reaching a peak of approximately 1.3K in mid-August and ending the quarter at around 897. Weekly active users showed a steady increase, peaking at around 4.4K in late August before stabilizing at approximately 3.4K by the end of September.
War of Rafts: Sea Battle Game, also from AI Games FZ, showed minimal weekly revenue throughout the quarter. Weekly downloads peaked at around 1.6K in mid-July before declining to approximately 418 by late September. Weekly active users followed a similar trend, peaking at around 12.7K in mid-July and dropping to approximately 7.6K by the end of the quarter.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.